![]() ![]() Retro games often rely on lower FPS that is essential to their 8 or 16-bit style. Keep in mind: A high FPS isn’t always synonymous with a better gaming experience. A higher FPS can even give you an advantage in some games like first-person shooters, along with giving a smoother gaming experience. 30 FPS and 60 FPS are two common standards that most games operate on, but some gamers like to go as high as 120 FPS. Your graphics card is the primary factor in how high your FPS can get, but your power supply and heat mitigation will also play a role.Ī higher FPS creates a smoother image and can make a game feel more realistic. In short, FPS is how many frames-per-second your graphics card can display and Hz is how many times per second your monitor can draw a new image.įPS is linked to your PC rather than your monitor. I am wondering if this is related to leaving the PC on sleep mode.FPS and your Hz refresh rate are two of the most important factors for how your gaming PC renders graphics. I have micro stops on full screen every two-three seconds, then I leave the computer to do something else, when I am back hours later it is fixed. Update: Ok, the last two days have been really weird, this problem has been appearing and disappearing alternately. It is like I am the only one experiencing this. I am trying to be as specific as I can, but I hardly understand this issue, and I can not find any information online. But this will happen with any other GMS game, e.g. I have to test my game on a window because it is unplayable on full screen. This cycle has repeated about three times (works fine, issues only in full screen, fine again, issues again) and right now I am having issues again. This is an on and off issue, apparently it happens when I update Windows, graphic drivers or something, and it "fixes magically itself" after a while, I don't know how or why. ![]() It is neither a bad installation, nor a problem with a specific game, nor a low end PC. Thank you for the answer, Krill, but it have nothing to do with the points you mentioned. I can not believe that I am the only one experiencing this issue. When modifying existing applications, you are strongly encouraged to remove any dependency on these components. When writing new applications, you should avoid using these deprecated components. While these components are still supported in this release of DirectX 9.0 for Managed Code, they may be removed in the future. Deprecated components of Microsoft DirectX 9.0 for Managed Code are considered obsolete. Warning: Microsoft DirectPlay has been deprecated. Then I go to Microsoft website and I find this: I checked in: "Control panel/ Programs and Features/ Turn windows features on or off/ Legacy Components/ Direct Play", and the box is ticked! So what can I do now? I tried to untick and tick again, but nothing changes. Recently I updated my graphic card drivers (NVIDIA GeForce GTX 780) though GeForce Experience, and the problem with lag on full screen is back! The first time this happened, I didn't know what to do, but then running an old GM8 game Windows displayed a message about installing Direct Play. The games run fine in a window, but on full screen there is a serious lag, with constant micro-stops every few seconds. I never experienced this problem before until I upgraded from Windows 7 to Windows 10. I use Game Maker since years ago, first GM8 and now GMS. ![]()
0 Comments
Leave a Reply. |